Unit 2: Revision
Type of Product for Brief and Planning
The type of product you're making will have varying implications for the pre-production stage - An educational website will have different implications within the brief than a music video designed for teens. Regardless some pre-production stages will be similar.
Things that will appear on different briefs or would be appropriate to respond with would be examples like staff, resources, constraints like time or lack of staff/resources and funding.
Examples of what products would be asked to make:
- Interactive - Website, Game, App
- Print - Magazine, Newspaper, Advertising
- A/V - Film, TV show, Trailer, Advert, Radio Ad
Requirements - what are you being asked to make and what features will it include (I.E. an educational app that teaches 7-12 year old's about programming which features a vibrant color scheme).
Personnel - Staff/crew (job roles) are fundamental to making a product. Within your personnel you'd need to consider:
- How many people you need
- Job roles - producer, editor, director, graphic designer
- Skills
- Experience
- Skype
- Zoom
- Teams
- Video editing
- Audio editing/effects
- Special effects design
- Organizer - Footage log organization
- Experience in Adobe Premiere and Audition
- Computer experience
- Making sure colours/text appeals to audience
- Creating visuals and audio which match the product/brief
- Questionnaire
- Focus Group - Asking a group people (with the same background as target audience) questions.
- Interview - Asking one person questions of the same background as target audience.
- Survey
- Books
- Newspapers/magazines
- TV
- Internet (forums, articles and survey results)
- Talent
- Skill
- In house staff
- Consumables - Film/lighting gels/batteries
- Power
- Locations
- Insurance
- Catering
- Time
- Budget
- Weather
- Staff
- Availability - Talent, location, resources
- ASA - Advertising Standards Authority - Adverts
- BBFC - British Board of Film Classification - Film
- PEGI - Pan European Gaming Information - Games
- OFCOM - Office of Communications - TV and Radio
- PRS - Performing Rights Society - Music
- IPSO - Independent Press Standards Organization - Magazine and Newspapers
- W3C - World Wide Web Consortium - The Internet
- Cameras
- Filming locations
- Actors
- Editing Software (Premiere Pro)
- Camera
- Studio
- Editing Software (Photoshop)
- Models
- Software (Unity)
- Computers
- Cloud Storage
- Copyright - To not use an intellectual property as your own to protect the creator.
- Defamation - Using an IP to tarnish it's reputation
- Libel - Writing about an IP within something like an article online or in a newspaper to tarnish its reputation
- Slander - Speaking about an IP to tarnish its reputation such as on the news or via video format
- Breach of Contract - Disobeying one of the agreed upon terms within a contract and therefore, breaching it
- Non-Disclosure Agreement - An agreement in which during any stage of a product's creation must not be discussed outside of those within the agreement and to establish any discretion within the contract.
- Freedom of information act (2000) - allow public access to information held by public authorities (not allowing public to see something declared for the public)
- Intellectual property rights - All use of product is beneficial for creator and prevents copyright for a given time.
- Data protection act - Controls how organizations can use your data.
- Copyright act (1988) - Fines or gives jail-time to any who breach intellectual property rights.
- Standard - Informal agreement to work on a project
- Formal - Formal agreement with rules to work on a project/brief (scheduled meetings with client and producer to be professional)
- Tender - A client will put out an advert for production companies to come and work for; the brief contained within the ad.
- Contractual - An agreed upon form which has rules that must be followed.
- Commissioned - Independent company hires for a project to create a proposal and conduct research
- Negotiated - Pitching your own ideas for a brief to a company which will be agreed upon and scrapped during discussion before anything is formally written
- Mind map
- Mood-board
- Production Schedule
- Visualization Diagram - Print/static
- Storyboard - AV and interactive (anything moving)
- Set plan (TV, Moving Ad, Film)
- Wire frame - interactive/web
- Site map - Interactive/web
- Decision Tree - Interactive
- Proposal - Outlining what your product is or will be to a client
- Production Schedule
- Call Sheet - Crew list
- SWOT analysis
- Asset Log - Log of items which you need or own
- Risk Assessment - Assessing/listing potential dangers in production - Activity-Risk-who is at risk-Measures in place-who fixes risk
- Storyboard
- Script
- Shooting Script
- Concept Art
- Character Design
- Visualization Diagram - Print or website
- Wireframe/flat plan
- Prototype
- Page mock up
- Set designs/Maquette
- Site map
- Permission and consent forms
- Project Manager - Staff member who keeps any project running to the given time and budget.
- (Graphic) Designer - Roles cover the visual design of the project.
- Coder/Programmer - Technical creators of interactive products who require a clear structure to work from alongside the designer.
- Producer - In TV/Film - Staff tasked with ensuring the production is on schedule: staff are hired, both are paid; funding is managed.
- Director - In TV/Film - Tasked with the creative direction of a piece: the director assesses production + development of the project from idea into finished piece.
- Director of photography/cinematography - Work under director to 'set up' shots + film sequences; also directing the start of the VFX, SFX, props, costumes and set teams (can be planned via set plan). This is to ensure the product looks right.
- Editor - In any media product, the editor will make decisions on the inclusion or omission of content. They're responsible for turning the planned production into reality using the given footage (log) or pictures/photos.
- Copywriter - The staff responsible for text in a production such as: advertising slogans, brochure or web page content; not a journalist.
- Mind-Map - main node - sub node - satellite node
- Mood-board
- Production Schedule
- Treatment
- Risk assessment
- Budget
- Visualization Diagram - Print - location and lighting, text, font, colours
- Shoot Schedule - Print
- Equipment List - Asset List
- Set Plan - A/V
- Script - A/V and games - cast names and locations/actions
- Storyboard - A/V and Games
- Location Recce - A/V (Finding Locations)
- Location Release Forms - A/V
- Call Sheet - A/V (informs actors when and where they should be)
- Decision Tree - Games
- Level Design - Games
- Character Design - Games
- Test Plan - Games and Web
- Wire-Frame - Web - Map out navigation/features of web, give idea of function, before adding of graphic design. - Where images, buttons, features, videos, layout, font types and colour.
- Site Map - Web - 3 sub-pages following 'home' - 1 content page
- Asset List - Web
- Risk assessment (3-4 examples) - activity (photo shoot) - risk (loose wires) - who is at risk (photographer) - measures against risk (Tape down wires) - responsible for measures (Don Pedro) - measures in place (yes)
- Analysis or evaluation
- Needs to present a balanced argument (I agree to this extent)
- If only 1 doc is mentioned, write down another as suggestion (alternative)
- Write why documents are suited to jobs of team mentioned (production schedule useful for producer and why)
- State your position (agree or disagree).
- State one side of your argument (I.E. advantages/positive features or disadvantages/negative) and explain in relation to brief.
- Identify the key features of the document (why are they good and why are they useful to the brief?).
- What would your alternative pre-production document be? (Linked to product/brief)
- Explain why document would be useful to included staff on brief.
- Comparison + analysis: make judgements in comparison of documents
- Conclusion: what opinion do you have? How do the documents fit and not fit the brief?
- Annotate - link to brief
- Read the questions carefully (what pre-production doc, what requirements?)
- Include 4-5 Technical Elements (conventions - Shot types on a storyboard or sub nodes on a mind-map)
- Use whole space
- Don't take too long



